On top of that, you can - similar to other ARPGs - set a base difficulty for your campaign world, selecting from Normal, Hard or Nightmare. The Undying King - an optional boss fight, but kind of an ass. And since you’ll be visiting areas again for the ‘first time’, the difficulty (and loot drops) will scale with you right from the outset. Remnant generates the difficulty of an area the first time you visit it, based on how powerful you are at the time.īut Remnant also allows you to ‘reroll’ your campaign world which will reshuffle everything. The difficulty of areas in Remnant, unlike Dark Souls, can vary. It’s static within the context of that playthrough - you can revisit previous areas in future sessions and they’ll be the same. You won’t necessarily see all possible quests, events or bosses in a single playthrough of Remnant.
![games like dark souls but coop games like dark souls but coop](https://cdn.arstechnica.net/wp-content/uploads/2016/06/NECROPOLIS-10.gif)
Some a mix! Areas have a certain degree of procedural generation in Remnant: From the Ashes. Unfortunately… Not a friendly hug.īut there are differences. Whichever you choose to play - be prepared to die.
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You’ll take other items of varying qualities to upgrade those items. You’ll take items from said bosses to create new weapons. You’ll spend your time opening short-cuts between areas. The Dragon Heart, like Dark Souls, starts with just three uses and can be upgraded for more uses between rests through rare items (Simulacrum, in this case). Resources which include an Estus Flask like object (the Dragon Heart). It shares the bonfire mechanic (now Crystals) where if you rest all enemies in the area respawns, with the trade-off being that your resources are also regenerated. Remnant: From the Ashes is commonly described as ‘Dark Souls with Guns’ which isn’t entirely unfair.